Tuesday, February 8, 2011

Zuma Ultimate

The game is set in Aztec Mexico.The objective of Zuma is to eliminate all of the balls rolling around the screen along a given path, with other balls (the path is clearly visible in all of the levels except the last level), before these balls reach the yellow skull structure, which will open to varying degrees as a warning of oncoming balls. The player can carry two balls at a time and can switch at any time. As soon as one ball reaches the skull, the rest follow and the player loses a life. To prevent the balls reaching the Skull, the player can eliminate the balls by firing a colored ball from the stone frog idol's mouth towards the chain of balls that will continue to push forward until the player fills the yellow bar, which is when the balls will stop producing off-screen. When three or more of the same color come in contact, they explode, possibly triggering other explosions as part of a chain reaction. The level is completed when after the bar is filled, the player eliminates all of the balls on the screen.
There are bonuses for collecting coins (usually through gaps), for causing explosions through gaps of other balls, and for having a streak of always causing an explosion with each consecutive ball (coins and chain bonuses are a quick way to fill the bar). In this game, time bonuses are also awarded if a player completes the level within ace time - ranging from thirty seconds to four minutes depending on the level.
Four different types of power-ups show up in balls, which can be activated by exploding the ball with the power-up. The backwards ball pushes the furthest-out chain (depending on if all of the balls are connected) backwards for a short length of time. The slow-down ball slows the speed of the chain of balls for a short length of time. The accuracy ball allows quicker shots and points an arrow at where the ball will be shot (this stays active for about the same amount of time as the slow-down ball; however, size of balls must be considered). The explosion ball explodes all of the balls within a small radius of the ball at the spot and time of its explosion. If not exploded quickly, power-up balls will return to their regular state after some time. Enjoy the game !!


Tuesday, February 1, 2011

Super Collapse II

The classic Collapse! game is played on a board of twelve columns by fifteen rows. Randomly-colored blocks fill the board, rising from below. By clicking on a group of 3 or more blocks of the same color, the whole group disappears in a collapse and any blocks stacked above fall down to fill in the vacant spaces. If a whole column is cleared, the elements slide to the center of the field. If one or more blocks rise beyond the top row of the board, the game is lost. If the player manages to survive a specified number of lines without losing, they win the level and are awarded points for successful completion.[11]
A level usually begins with a few rows of blocks using a starting set of colors (typically red, green, blue, white, and yellow.). One after the other, new blocks are added to a "feed" row below the board. When the feeder row has filled, all of its blocks are moved up, to the active board, shifting the field of remaining blocks higher. During the course of a level, the rate of new blocks entering the feed increases. New colors may also be introduced, making it more challenging for the player to find groups that are large enough to be collapsed.
In higher levels of the game, "bombs" appear, mixed among the blocks. The bombs are black (in which case clicking on them causes the surrounding blocks to disappear), or are the color of one of the groups of bricks (in which case clicking on the bomb eliminates all bricks on the board that are the same color). Black bombs have the additional quality of serving as a bridge between bricks of the same color; if two or more bricks of the same color are touching a bomb, then clicking one of those bricks has the same effect of clicking on a group of three or more bricks of the same color, although this feature was removed in Super Collapse 3!.
When a player completes a certain number of "even-numbered" levels (i.e., from level 2, 4, 8, 10 and so on), he or she can head over to the bonus level. In the bonus level, the player must clear all the colored blocks in fifteen seconds to clear the bonus level successfully. If the player clears all the blocks, he or she gets a certain amount of bonus, regardless of the common usage.